How do your games work?

Our games are downloaded and printed or shipped pre-printed in the box. They include everything you need to host your own murder mystery evening.
This includes the Host Guide, Invitations, Character Background and Confidential Booklets, Evidence, Solution, Whodunit Cards, Certificates, Name tags, Game Money, and any other items the game may need. The Host Guide will tell you how to use each file or item. The PDF files in the download version also have comment notes to help guide the host. I actually repeat information several times just to be sure nothing is missed. My main criteria in writing our games is that they be easy to host and easy to play. Other kits out there can have difficult and very involved hosting instructions. With our games the host has most of the evening free to play and take care of their guests. The hosts total duties during the party should only take about 15 minutes!
Guests will rely on their wits and will be immersed in an evening of treachery, murder, blackmail and back stabbing. You will see how cunning your friends really are! No need to learn complicated information or memorize lines.
Your guests will get detailed character backgrounds which will allow them to slip into the role of their character. Every guest will have secrets and schemes going on. If there is a murder it usually occurs early in the evening, after which, everyone receives a Confidential Booklet, which tells Secrets they have, Secrets they know about others and Things to Do. This booklet really gets your guests hopping.
Some people still have a hard time understanding and tend to think they need to lead their guests along to get things going, so here is a basic breakdown of how the evening works. It might differ slightly between games and if it does, this will be noted in the Host Guide Step-by-Step.
Your guests will know what to do when the party starts. They all get background information and many will have instructions to have a Confrontation with the soon to be murder victim about something from their shared background. After all of these are completed, the planned victim will die. They might have to indicate it to you, if you have to do something to bring about the murder. If this is the case, then you must get with victim before the party to discuss this and arrange a signal. When the murder occurs the Inspector will run to the victim/s, make a pronouncement, have them taken out and then you serve dinner and give everyone their Confidentials.
During dinner people will be reading over their Confidentials and feeling out people mentioned in their background. After dinner the Inspector presents the evidence, you do the Weapon and Action cards, then people start mingling and doing the things stated in their Confidentials. When things start winding down (and you will be able to feel this), call everyone together, hand out Whodunits, fill in Certificates as the Inspector presents the Solution.
The main thing is to just follow the Host Guide Step-By-Step Instructions and everything else will happen on it's own. There is nothing you need to do to lead people along or get them going. It happens the way it is supposed to in a natural way, led by people being able to let go of their inhibitions normally held in check by morals. In our games they get to be bad without guilt. It is quite heady and people really do take to it like fish to water, no need to lead them there:-)
If you have more specific questions about how they work feel free to post them here!
This includes the Host Guide, Invitations, Character Background and Confidential Booklets, Evidence, Solution, Whodunit Cards, Certificates, Name tags, Game Money, and any other items the game may need. The Host Guide will tell you how to use each file or item. The PDF files in the download version also have comment notes to help guide the host. I actually repeat information several times just to be sure nothing is missed. My main criteria in writing our games is that they be easy to host and easy to play. Other kits out there can have difficult and very involved hosting instructions. With our games the host has most of the evening free to play and take care of their guests. The hosts total duties during the party should only take about 15 minutes!
Guests will rely on their wits and will be immersed in an evening of treachery, murder, blackmail and back stabbing. You will see how cunning your friends really are! No need to learn complicated information or memorize lines.
Your guests will get detailed character backgrounds which will allow them to slip into the role of their character. Every guest will have secrets and schemes going on. If there is a murder it usually occurs early in the evening, after which, everyone receives a Confidential Booklet, which tells Secrets they have, Secrets they know about others and Things to Do. This booklet really gets your guests hopping.
Some people still have a hard time understanding and tend to think they need to lead their guests along to get things going, so here is a basic breakdown of how the evening works. It might differ slightly between games and if it does, this will be noted in the Host Guide Step-by-Step.
Your guests will know what to do when the party starts. They all get background information and many will have instructions to have a Confrontation with the soon to be murder victim about something from their shared background. After all of these are completed, the planned victim will die. They might have to indicate it to you, if you have to do something to bring about the murder. If this is the case, then you must get with victim before the party to discuss this and arrange a signal. When the murder occurs the Inspector will run to the victim/s, make a pronouncement, have them taken out and then you serve dinner and give everyone their Confidentials.
During dinner people will be reading over their Confidentials and feeling out people mentioned in their background. After dinner the Inspector presents the evidence, you do the Weapon and Action cards, then people start mingling and doing the things stated in their Confidentials. When things start winding down (and you will be able to feel this), call everyone together, hand out Whodunits, fill in Certificates as the Inspector presents the Solution.
The main thing is to just follow the Host Guide Step-By-Step Instructions and everything else will happen on it's own. There is nothing you need to do to lead people along or get them going. It happens the way it is supposed to in a natural way, led by people being able to let go of their inhibitions normally held in check by morals. In our games they get to be bad without guilt. It is quite heady and people really do take to it like fish to water, no need to lead them there:-)
If you have more specific questions about how they work feel free to post them here!